Learning Vulkan: Overview¶
I should say that I don’t really know what I’m doing and will totally be making it up as I go along. With Python being my favourite language, programming in C (C++ is just too intimidating) will take some getting used to let alone all the concepts specific to graphics programming! However that said I’m not a complete n00b as I have at least played with C on and off over the years - I’m sure I already know enough to be able to shoot myself in the foot! 😁
So the only thing left to do is set some goals so I don’t get lost after getting to the “drawing a triangle on screen” stage again. I imagine this will evolve into some kind of living document that I’ll use to keep track of my progress - if I remember to update it that is!
[ ] Draw a triangle on screen
[ ] OBJ object viewer
[ ] Ray Marching
[ ] Ray Tracing
[ ] Python integrations?