Alex Carney

Learning Vulkan: Enumerating Physical Devices

Being an API for talking to GPUs and other compute devices every Vulkan program starts off by looking for an appropriate physical device to use. In this post I write a little C program that initialises the Vulkan API and lists out the available devices in the system.

$ vkdevice
Device Name:            Intel(R) HD Graphics 520 (Skylake GT2)
  Type:                 Integrated GPU
  Vendor ID:            32902
  Device ID:            6422
  API Version:          v1.1.102
  Driver Version:       v19.3.1
More...

Learning Vulkan: Overview

I have always been interested in graphics and have on numerous occasions tried to dip my toe into the world of OpenGL and more recently Vulkan. However I have never been able to get past the “Hello, World” of these technologies - drawing a triangle on screen, I think mostly becuase I never really had a goal in mind once I got that far…

But that’s (hopefully) about to change! What better excuse than a new decade to jump back into this world for the 100th time and try to get to all those interesting ideas I see people playing with all the time!

More...