Learning Vulkan: Enumerating Physical Devices
Being an API for talking to GPUs and other compute devices every Vulkan program starts off by looking for an appropriate physical device to use. In this post I write a little C program that initialises the Vulkan API and lists out the available devices in the system.
This is part of my “Learning Vulkan” series where I try to figure how to use Vulkan to explore various concepts in graphics programming. As mentioned in the Overview I don’t necessarily know what I’m doing!